Action Point

The Action Point or shorts from AP is a term that was featured in Front Mission series.

Overview
introduced in Front Mission 2, determines the number of actions that can be taken during a Player and Enemy Phase. Every action, such as movement or counterattacks, has a certain AP cost.[1]  After one full turn (which is made up of one Player Phase and Enemy Phase) has passed, a set amount of AP is recharged. This feature is also present in Front Mission 3, Front Mission 4, and Front Mission 5: Scars of the War.

AP Usage

 * Move (1-8 AP)


 * Knuckle, Pilebunker and Rod (1 AP)


 * Shields (2 AP)


 * Shotgun (3 AP)


 * Machine gun and items (4 AP)


 * Rifles, Gatling guns, Bazookas, Cannons and Backpacks (6 AP)


 * Missiles, Rockets and Grenades (10-24 AP)