Tiandong

The Tiandong (Chinese: 天动; Pinyin: tiān dòng; lit. "heavenly move") is a wanzer model that appeared in Front Mission 3. It is produced by a company within the Da Han Zhong (D.H.Z.) called Shanghai Steel.

Overview

 * In Front Mission 3: The Tiandong is characterized by decent durability - especially the arms - and good mobility to close the distance.
 * The body chassis has decent durability (hit point pool) - though on the lower end of striker wanzers - and average damage class modifiers (Def-C Upgrade; to reduce damage from either impact, piercing, or fire type damage specifically by a certain percent).
 * Compared to other wanzers of the same role the arm of the Tiandong is very durable making it a good purchasable arm for wielding a shield. The accuracy upgrades for the arm is not that great but is on the higher end of striker wanzer arm parts.
 * Compared with other wanzers of the same role the durability of the legs is mid-tier and the mobility is good. The evasion upgrades are poor however.

Deployments

 * In Front Mission 3, the Tiandong can be seen in both Emma's and Alisa's story arc when encountering the Changli Army.
 * In Emma's route, there will be many encounters against the Changli Army due to the main protagonist and his group's involvement with the Hua Lian rebels in the D.H.Z. and later with Lukav's plan involving Ocean City.
 * In Alisa's route, the main protagonist will encounter the Tiandong among other wanzers as oppositions when defecting Changli Army soldiers reinforce Ivan Larzalev at the Hankou Airport.

Tiandong 3 (Front Mission 3)
Overall= Statistics Chart (At maximum upgrade level.) Body Statistic Progression Chart Arms Statistic Progression Chart
 * -|Body=
 * -|Arms=
 * -|Legs=

Known Pilots

 * Wan Dao Han - A military personnel of the D.H.Z. that the main protagonist and his party encounters during Emma's storyline starting at the Taipei suburbs.

Trivia

 * In Front Mission 3, battle skills are learned by equipping specific wanzer parts. When equipped, Tiandong gave:
 * TackleII (Body) - When the battle skill activates on attack, the body weight of the wanzer is used in a tackle that results in "very high" damage.
 * EjectPunch (Arms) - When the battle skill activates, the pilot of the enemy wanzer will be ejected if the enemy wanzer's body is not destroyed. This skill in combination with another ally wanzer killing the ejected pilot will allow the player to capture the abandoned wanzer after battle.
 * Avoid20 (Legs) - When the player is attacked and this skill activates, any damage below 20 will be reduced to 0; this allows for the wanzer to shrug off damage from machine guns, shotguns, and shield-blocked shots as long the damage is below the threshold.