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Below is a list of abilities in Front Mission 4.

Pilots can learn abilities using Enhancement Points, which are earned from defeating enemies. Battle skills, Command skills, and Passive skills require skill slots, while Attribute Enhancement and Proficiency Enhancement skills only need to be learned.

Attribute Enhancement Abilities[]

Skill Effect Description EP Cost
AP Charge +1 Raises amount of AP regained every turn by 1. Pilots with a high AP can initiate more actions, such as retaliating against multiple enemies and supporting other pilots in linked battles. 5
AP Charge +2 Raises amount of AP regained every turn by 2. Pilots with a high AP can initiate more actions, such as retaliating against multiple enemies and supporting other pilots in linked battles. 10
Evasion +3% Raises evasion by 3%. Pilots with high evasion dodge attacks easier. However, a pilot cannot dodge on wanzers with an evasion of 0. 10
Link Points +1 Adds 1 link point. Pilots can receive offensive and defensive support by using these points to link other pilots to them. 10
Link Points +2 Adds 2 link points. Pilots can receive offensive and defensive support by using these points to link other pilots to them. 12
Max AP +1 Raises max AP by 1. Pilots with high AP can initiate more actions, such as retaliating against multiple enemies and supporting other pilots in linked battles. 5
Max AP +2 Raises max AP by 2. Pilots with high AP can initiate more actions, such as retaliating against multiple enemies and supporting other pilots in linked battles. 10
Resist Atk Down Raises resistance against "Attack System Down" EMP status damage. Impervious to this status damage at 100%. 12
Resist BP Down Raises resistance against "Backpack Systems Down" EMP status damage. Impervious to this EMP status damage at 100%. 12
Resist Link Cut Raises resistance against "Link Cut" EMP status damage. Impervious to this EMP status damage at 100%. 12
Resist Mv Down Raises resistance against "Movement System Down" EMP status damage. Impervious to this EMP status damage at 100%. 12
Resist Sys Down Raises resistance against "Systems Down" EMP status damage. Impervious to this EMP status damage at 100%. 16
Skill Slots +1 Adds 1 skill slot. Skill slots allow pilots to equip battle skills. 4
Skill Slots +2 Adds 2 skill slots. Skill slots allow pilots to equip battle skills. 8
Skill Slots +4 Adds 4 skill slots. Skill slots allow pilots to equip battle skills. 12
Speed +1 Raises speed by 1. Pilots with high speed can act sooner in battles. 10
Speed +2 Raises speed by 2. Pilots with high speed can act sooner in battles. 20


Proficiency Enhancement Abilities[]

Skill Effect Description EP Cost
BZ Level +1 Raises bazooka proficiency level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. 10
GR +1 Raises grenade launcher proficiency level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. 10
MG Level +1 Raises machinegun proficiency level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. 10
ML Level +1 Raises melee proficiency level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. 10
MS Level +1 Raises missile launcher proficiency level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. 10
RF Level +1 Raises rifle proficiency level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. 10
RK Level +1 Raises rocket launcher proficiency level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. 10
SG +1 Raises shotgun proficiency level by 1. Pilots with high weapon proficiency levels deal more damage. The maximum proficiency level for all weapons is 3. 10


Battle Skills[]

Skill Effect Description EP Cost Skill Slots Applicable Weapon Types
Anti-Break Prevents a wanzer part from breaking when its HP is reduced to 0. That part remains at 1 HP. 14 4 N/A
Anti-Skill Prevents enemy skills from activating during battle. 12 4 N/A
AP Cost: -4 Lowers AP cost of a battle action by 4. 6 2 MG, SG, RF, BZ, MS, ML
AP Cost: -8 Lowers AP cost of a battle action by 8. 8 3 MG, SG, RF, BZ, MS, ML
AP Cost: 0 Lowers AP cost of a battle action to 0. 12 4 MG, SG, RF, BZ, MS, ML
Auto Machine I Automatically performs counterattacks when suffering from the status damage "Systems Down" or "Attack System Down". 8 2 MG, SG, RF, BZ, ML
Barrage Deals damage to all enemies in a linked battle with a sweeping machinegun burst. 12 3 MG
Blast Shot I Knocks target to the ground with a ranged attack, preventing it from acting for the duration of the battle. 8 4 RF, BZ
Blast Shot II Knocks target to the ground with a ranged attack, preventing it from acting for the duration of the battle. Also reduces target's AP to 0. 12 5 RF, BZ
Block DMG 10 Nullifies all damage from attacks that deal less than 10 points of damage. 6 2 N/A
Block DMG 30 Nullifies all damage from attacks that deal less than 30 points of damage. 8 3 N/A
Block DMG 50 Nullifies all damage from attacks that deal less than 50 points of damage. 12 4 N/A
Boost I Raises proficiency level of weapon used by 1. 6 2 MG, SG, RF, BZ, MS, ML
Boost II Raises proficiency level of weapon used by 2. 8 3 MG, SG, RF, BZ, MS, ML
Boost III Raises proficiency level of weapon used by 3. 12 4 MG, SG, RF, BZ, MS, ML
Charge I Increases melee damage by 20%. 6 2 ML
Charge II Increases melee damage by 50%. 8 3 ML
Defend Body All damage to wanzer's body is transferred to its arms. Inapplicable on wanzers with weapon arms. 12 2 N/A
Defense I Delays pilot's action, but raises damage to 150%. 4 2 N/A
Defense II Delays pilot's action, but raises damage to 200%. 6 3 N/A
Double Shot I Performs a double attack if the same type of ranged weapon is equipped in both hands. 8 3 MG, SG
Double Strike I Performs a double attack if the same type of melee weapon is equipped in both hands. 8 2 ML
Escape I Pulls unit out of battle before enemies can act. Only applicable in single battles. 6 2 MG, SG, RF, BZ, ML
Escape II Pulls unit out of battle before enemies can act. Also applicable when enemies are linked. 10 4 MG, SG, RF, BZ, ML
Feint I Raises evasion to 150%. 6 2 N/A
Feint II Raises evasion to 170%. 8 3 N/A
Feint III Raises evasion to 200%. 12 4 N/A
Fire Shot Adds fire damage to ranged attacks. 4 2 MG, SG, RF, BZ
Fire Strike Adds fire damage to melee attacks. 4 2 ML
First I Speeds up pilot's action, but lowers defense to 80%. 4 2 N/A
First II Speeds up pilot's action and delays enemies' actions, but lowers defense to 50%. 6 3 N/A
Fix DMG 100 Reduces damage from attacks between 100 and 200 points of damage to 100. 6 2 N/A
Fix DMG 200 Reduces damage from attacks between 200 and 300 points of damage to 200. 8 3 N/A
Fix DMG 300 Reduces damage from attacks between 300 and 400 points of damage to 300. 12 4 N/A
Full Defense Grant pilot's wanzer all 3 armor types. 12 4 N/A
Heavy Strike I If the pilot's wanzer is heavier than the opponent's, the weight difference is added to its melee attacks. 6 1 ML
Heavy Strike II If the pilot's wanzer is heavier than the opponent's, the weight difference, multiplied by 120%, is added to its melee attacks. 8 2 ML
Heavy Strike III If the pilot's wanzer is heavier than the opponent's, the weight difference, multiplied by 150%, is added to its melee attacks. 10 3 ML
Hold Delays pilot's and all linked allies' actions, but raises defense to 150%. Inapplicable if no allies are present. 8 3 N/A
Impact Missile Adds impact damage to missile attacks. 4 2 MS
Impact Shot Adds impact damage to ranged attacks. 4 2 MG, SG, RF, BZ
Last Stand Activates only when HP is reduced to below half. The lower the wanzer's HP, the higher the activation rate. Deals critical damage to enemies. 12 2 MG, SG, RF, BZ, ML
Minus Shot I Lowers all of the target's weapon proficiency levels by 1 for the duration of the battle. 6 2 MG, SG, RF, BZ
Minus Shot II Lowers all of the target's weapon proficiency levels by 2 for the duration of the battle. 8 3 MG, SG, RF, BZ
Panic Shot I Lowers target's accuracy to 1/2 for the duration of the battle. 6 2 MG, SG, RF, BZ
Panic Shot II Lowers target's accuracy to 1/3 for the duration of the battle. 8 3 MG, SG, RF, BZ
Perfect Missile Adds impact, fire, and piercing damage to missile attacks. 12 4 MS
Perfect Shot Adds impact, fire, and piercing damage to ranged attacks. 12 4 MG, SG, RF, BZ
Perfect Strike Adds impact, fire, and piercing damage to melee attacks. 12 4 ML
Piercing Missile Adds piercing damage to missile attacks. 4 2 MS
Piercing Shot Adds piercing damage to ranged attacks. 4 2 MG, SG, RF, BZ
Piercing Strike Adds piercing damage to melee attacks. 4 2 ML
Rapid Fire I Multiplies the number of rounds shot by 120%. 8 2 MG, SG
Rapid Fire II Multiplies the number of rounds shot by 150%. 12 3 MG, SG
Revenge I Automatically performs a counterattack that deals 120% normal damage when a wanzer part is destroyed. 6 1 MG, SG, RF, BZ, ML
Revenge II Automatically performs a counterattack that deals 150% normal damage when a wanzer part is destroyed. 8 2 MG, SG, RF, BZ, ML
Revenge III Automatically performs a counterattack that deals 200% normal damage when a wanzer part is destroyed. 12 3 MG, SG, RF, BZ, ML
Revenge Mirror Automatically performs a counterattack when a wanzer part is destroyed. That attack is directed at the same part on the opponent's wanzer and deals 200% normal damage. 12 3 MG, SG, RF, BZ,ML
Rush Speeds up pilot's and all linked allies' actions, but lowers defense to 80%. Inapplicable if no allies are present. 8 3 N/A
Shield Bash I Counterattacks with equipped shield. The shield must be selected as the counterattack action. 4 1 MG, SG, ML
Shield Bash II Counterattacks with equipped shield. The shield must be selected as the counterattack action. The lower the shield arm's HP, the higher the damage dealt. 6 1 MG, SG, ML
Shield Bash III Counterattacks with equipped shield. The shield must be selected as the counterattack action. The lower the shield arm's HP, the higher the damage dealt. 8 1 MG, SG, ML
Terror Shot I Lowers target's evasion to 1/2 for the duration of the battle. 6 2 MG, SG, RF, BZ
Terror Shot II Lowers target's evasion to 1/3 for the duration of the battle. 8 3 MG, SG, RF, BZ
Zoom I Enhances accuracy by 200%. 4 2 MG, SG, RF, BZ
Zoom II Enhances accuracy by 300%. 6 3 MG, SG, RF, BZ
Zoom III Enhances accuracy by 400%. 8 4 MG, SG, RF, BZ

Passive Skills[]

Skill Effect Description EP Cost Skill Slots
Accuracy Plus I Raises accuracy of all allies in linked battles by 5%. Only applicable when initiating linked battles. 10 2
AP Bonus I Lowers AP cost of all allies in linked battles by 1. Only applicable when initiating linked battles. 10 3
AP Bonus II Lowers AP cost of all allies in linked battles by 1. Also applicable when participating in linked battles. Stacks with AP Bonus I when applicable. 12 4
AP Damage I Raises AP cost of all enemies in linked battles by 1. Only applicable when initiating linked battles. 10 3
AP Damage II Raises AP cost of all enemies in linked battles by 1. Also applicable when participating in linked battles. Stacks with AP Damage I when applicable. 12 4
Chain Plus I Raises skill chain probability of all allies in linked battles. Only applicable when initiating linked battles. 10 2
Chain Plus II Raises skill chain probability of all allies in linked battles. Also applicable when participating in linked battles. 12 3
EP Plus Multiplies earned EP by 120%. 12 4
Last Dash Raises maximum movement range by 3 when current HP falls below 30% of max HP. 12 3
Move Plus I Raises maximum movement range by 1. Stacks with other Move Plus abilities. 10 2
Move Plus II Raises maximum movement range by 1. Stacks with other Move Plus abilities. 10 2
Move Plus III Raises maximum movement range by 1. Stacks with other Move Plus abilities. 10 2
Repair Plus I Raises amount of HP restored by repair backpacks by 20%. Stacks with other Repair Plus abilities. 10 2
Repair Plus II Raises amount of HP restored by repair backpacks by 20%. Stacks with other Repair Plus abilities. 10 2
Repair Plus III Raises amount of HP restored by repair backpacks by 20%. Stacks with other Repair Plus abilities. 10 2
Skill Jam I Lowers skill activation probability of all enemies in linked battles by 5%. Only applicable when initiating linked battles. 10 2
Skill Trigger I Raises skill activation probability of all allies in linked battles by 5%. Only applicable when initiating linked battles. 10 2

Command Skills[]

Skill Effect Description EP Cost Skill Slots AP Applicable Weapon Types
Alertness I Allows pilot to react sooner when attacked. 4 1 4 MG, SG, RF, BZ, ML
Focus Down Raises chance of hitting target's legs. Only applicable when targeting wanzers. 6 1 1 MG, SG, RF, BZ, MS, ML
Focus Left Raises chance of hitting target's left arm. Only applicable when targeting wanzers. 6 1 1 MG, SG, RF, BZ, MS, ML
Focus Right Raises chance of hitting target's right arm. Only applicable when targeting wanzers. 6 1 1 MG, SG, RF, BZ, MS, ML
Focus Up Raises chance of hitting target's body. Only applicable when targeting wanzers. 6 1 1 MG, SG, RF, BZ, MS, ML
Sensor Plus I Widens sensor range by 1 square. 4 2 1 N/A
Sensor Plus II Widens sensor range by 2 squares. 6 2 2 N/A
Snipe Aims attacks at selected part on target's wanzer. The pilot's wanzer can neither evade nor counterattack until the next turn. 12 4 4 MG, SG, RF, BZ
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